Isaac Mills is a passionate VFX Artist / animator who loves
to learn new skills and techniques. He loves to bring
life to characters and worlds and is always ready to
incorporate feedback to improve his work. He is a
resourceful problem solver and embraces any
challenge. He is self-motivated and a team player.
- Developed visually striking VFX for Meta Quest using the Unity VFX Graph
- Worked within strict performance constraints without sacrificing visual quality
- Used collider modelling skills to create engaging destructible objects VR players can
interact with seamlessly
- Developed programming skills to help augment the team's ability to implement and iterate levels quickly
3 Years of production and leadership experience in teams of 4 - 14 developers. Demonstrated strong communication skills both online and in-person. Developed clean and efficient pipelines for efficient asset implementation. Worked both in and out of engine to deliver the strongest possible visuals. Executed fun and engaging products in short development timelines.