83,000 tris, game ready model rendered in marmoset.
Final ZBrush Highpoly
Initial Zbrush blockout and proportioning
Redesign of initial shapes and helmet
Painter initial materials blockout
3D Character sculpted in ZBrush and retopologized in Maya. Low poly was created with 3D animation in mind. 84k Tris, Four 4k texturesets.
This project was based on a concept by Ariel Perez, https://www.artstation.com/artwork/8O0Vq.